Monday, December 14, 2009

The Witcher: Enhanced Edition

The Witcher
Release Date: 10/07
Overall: 6.0
Story:6
Graphics:9
Sound:7
Control:4
Expandability:5
Replay Value:5


For the second time I am finished with The Witcher. By that I mean I got fed up with this turdfest and uninstalled it. Too be fair, my reasons were different both times and this time I was faced with a space issue. Before beating it, I decided to not keep it on my hard drive. For the last 2 weeks, The Witcher has kept me stuck in what seems like an unending frustratingly hard part of the story. This is all just one of many frustrations which I will attempt to explain. 

 Uh, yeah, could you, uh, put our Christmas lights on the roof?
 

Waiting for cut-scenes... fuck, since when did they end them putting  you strait into battle. I just got up to get some water and when I came back I was dead. This wouldn't be a problem if when I could just click through or escape over them but no. You have no choice but watch a wait and wait for the game. Even after you wait through them again and again without flinching, this game is hard and you die all the time. If you are angry enough, like I was you keep on trying different shit hoping it will turn out differently. At first, I thought I was dying maybe because of my lack of fighting skill, but as I learned I was just completely outmatched. There was no way through it.

You just can't get enough of me, baby.


So normally at this point in the game (after reloading countless times and waiting and dying) I would just cheat a way through the impotency of the leveling system and turn the cheats off afterward, but no. Like a "console RPG", there is no cheating. There is nothing between you and all the flaws The Witcher has to offer. My next sad step was to try a trainer. I was fortunate enough to find out that they ALL crash the game. (I tested 3 in total over 3 different releases from 2 coders) Then I noticed something on my load up screen. D'jinni Adventure Editor, worth a shot. Fucking didn't do shit. Got an error message and crashed. Why am I not surprised.


I didn't want to do this but it was finally time to load a previous save (sigh). Which I did and re-allocated some of my experience points this time to increase my attack. There are less than 40 weapons total in the entire game and they are scaled to what part of the game you are in so upgrading equipment was not an option. I followed my way through the game until I reached the point where I was before to the get same results. Maybe, I could have started a new game and allocated differently but why with all the other problems. I need my precious hard drive.

Interestingly, the last time I uninstalled this I was hampered with a hardware issue as well. It was in mid 2008, I found myself hampered by constant stutter running on my old 8600gt which was thoroughly OC'd. It was only after running into this problem I realized it was time to upgrade again. Over a year later, I blow it away with my current 9800gt with 1028MB of on-board ram. No over-clocking necessary. The only room for improvement I could see in these beautiful visual displays is some of the greenery looks cruddy but I am well pleased overall. We finally get to see the awesome RPG graphics we have been missing out on in this genre. 


take....... that!



Now that we touched on a good feature of The Witcher its back to the bad. I don't want you thinking about doing something crazy like buying this elephant turd. Lets talk about the battling system. There are 3 camera modes. 2 of them are worthless in combat so to me there is only one usable camera mode. Combat can occur out of no-where so you need to be ready. The usable camera works over the shoulder which is kind of unique I thought.  One interesting visual effect makes the screen move called intoxication.


The controls are tight and take time to get used to. There are 3 different combat styles. You are supposed to, as the tutorial explains, "pause the game" to change modes while you are in combat. Fun huh? One of the most frustrating things is when you attack, it somehow delays. I don't know why, it just does and it makes you want to pull your hair out when you have 2-3 opponents beating your face in. It reminds me of those old RPG's.  Remember the days when you press attack and then a second later your character somehow jumped 30 feet, smacked the enemy with its weapon and then somehow back flipped to the safety of the same spot he was in to begin with? How the fuck did he do that? The Witcher uses a similar system but without the ninja jump. In fact, there is no jumping (why?) 

So to be clear, you pause to change to your attack style, unpause, press attack, wait, and if something doesn't hit you, you begin to attack. The combo system works on a sort of Legends Of Dragoon system (great PS1 RPG). You push down a button at a certain time to continue a combo, which is cool but you have to start to hit them to start the combo. Needless to say this dung infested combat system was a major contribution factor to un-installation the second time.


Open world? Oh the Walls, you can jump ov... shit


Someone out there said this was an open world RPG. Well guess, what? Its fucking, not. Not even close. Like some kind of prisoner, you run around a designated area doing quests until you finish the plot line in that area. Then you do the same shit in the next designated area. The only open thing about this game is my jaw opening when another young girl randomly throws herself at my character. The only reason I can think of for these sluts in our storyline is to excite the interest of 13 year old boys. It's just insultingly stupid.

Let me guess. You want my boner too?


You don't have to think about the plot to play this game. The choices you make don't really contribute much to the story though they will get you into a few battles or get you laid. The story really doesn't compare to the rich, meaningful story's of other much better games. I found myself missing the rich eccentric personalities of the NWN games (is that sad?) All the NPC's I ran into in the Witcher seem to be either shady fuckholes or just stupid fuckholes. You can take anything you find in someones house and no-one seems to give a shit, odd. I don't know what else to say about this game. It infuriates me thinking about it and I am glad I will never have to play this piece of shit again.

Friday, December 11, 2009

The World of Massive Online Role Playing Games: Compared Examples of Outdated Graphics

It has been estimated, well over 10 million people subject themselves to MORPG. For this reason, I wanted to make a brief stop in MMO land to laugh at all the poor MMO kids. You refuse to pay even 100 for a semi-decent graphics card but will gladly pay 15 dollars a month for a period of years to subject yourselves to millions of 13 year old boys and girls all the while scraping your eyeballs out of your sockets trying to enjoy outdated (2002-2004 quality) graphics. Of course, in no way do these screens represent the overall "fun factor" of any one game. This is just a focus of one of the many aspects that make or break a game, that aspect being graphics. Since its stupid cold outside and MMOs celebrate (in game) the holidays, its going to be a snow theme. After visiting several gaming communities I have found and consider these screens to be accurate representations of the graphic capabilities of each game.

click to expand each picture...


Wow: 1 

Wow:2

WoW:3

Lord Of The Rings Online: 1


Lord Of The Rings Online: 2
 
Lord Of The Rings Online: 3
 
 Warhammer Online: 1 


Warhammer Online: 2


Age Of Conan: 1


 Age Of Conan: 2


Age Of Conan: 3 (with notes)

Guild Wars: 1


 Guild Wars: 2


 Aion: Online: 1

 Aion: Online: 2


 Now that you have viewed the MMO experience, please compare to the open world off-line rpg experience shown below.



Gothic 3

 The Witcher

 2 Worlds
 
Morrowind (2002)


 Dark Messiah 

Oblivion: 1



Oblivion: 2

Oblivion:3 (No Graphic Mods)





Wednesday, December 2, 2009

Risen

Risen
Release Date: 10/09
Overall 5.5
Story:8
Graphics:5
Sound:7
Control:6
Expandability:5
Replay Value:2




From the makers of the popular Gothic 3 (now Pluto 13 GmbH) comes a story beginning on a mysterious shoreline with an unplayable NPC pal named Sara. You are lost in this new place and there is no-one else around. You eventually find some people and have to decide where you want to go. Your initial conception will be that this will be like Fable/Gothic but upgraded. Well its not, but the good stuff first.




  Streams are ooooohhh so sparkly

The best part of the game is how well the characters are developed. The voice acting is absolutely phenomenal and it really draws you in. Kind of makes you feel like your character is actually part of a t.v. show or something. Imagine Risen like your first studio apartment. Most of the time its fine. You can fit all your shit in there and do most of what you normally do just fine but you know in your heart that you are unhappy with it. Why what do you mean? First of all, there are a very limited number of weapons and maybe 20 or so different creatures to battle. Though it is an open world, the island is small and the cool underground temples you heard about are just a step from being small caves. You find a few different kinds of traps repeated and are 3 attack spells. These things combined make for a boring action/strategy experience. The world  needed to be bigger and more variety of everything in it. You spend the whole game hoping and praying that you will get off the island. Sadly you don't. The maps are awful and completely unusable. It seems like they tried to make them too realistic. Half the time you aren't even on the map. In fact, I think they finished half the game and then for some reason instead of expanding; they just polished it. Other than that my only complaint I can think of is that you get stuck in places sometimes, so save often.





 The arrow in the lower right is where I am. Wait. Where the hell am I?

The music is pretty good and no complaints about the sound. Playing this just makes me want to play Fable2 even more (for PC *sigh*) The graphics are hit and miss. It looks like Gothic 3 color shaders. When you are in a cave and its dark, it is REALLY DARK. One of my favorite features in Risen is if you are in a cave and you are wielding a torch then you see something you need to kill, you will drop your torch when you equip your weapon and you fight around the fire for light.



This would be considered bright for a cave in Risen. The stream looks incredible here.

Special detail was given to the sky, weather, fire effects and water yet more obvious textures look 2006. Example, the bark on the trees look good but the leaves don't. Yes, I have high graphical expectations for a game released in late 2009. The camera works very well and the fighting system works OK with parries, blocks and sidesteps. I could see what they were trying to do with a combo and skill upgrade system. Good effort but in reality it is only mediocre. Even when I had upgraded to the top in sword fighting and I was high level I still found that I was not fast enough and even wimpy creatures would get hits on me 4-5 times if I tried a combo on them. Trying to attack a group of enemies at once? Forget it. The only effective tactic for attacking more than one is going in for a hit then backing off over and over. With the lack of spells you can imagine that battle gets old fast. You can always just crossbow or use the bow which works like lucky charms.


A beautifully done foggy swamp area. Creeeeeeapy.


As far as expandability goes I found a user texture pack online that will update some of the stone walls and interiors to par but it doesn't help the greenery sadly. It is also confusing to install mods. Risen is pretty new still so I guess there might be some expansions and patches in the future. Gothic 3 was unplayable when it first released so it will be interesting to see if they follow suit with Risen.



Sometimes you want to jump off a cliff. Guess what? You can! Ooooo, pretty water.





Nice 2004 quality explosion. Yay for budget cuts.


Monday, November 30, 2009

Neverwinter Nights 2


Neverwinter Nights 2
Release Date: 10/06 

Overall 6.3
Story:9
Graphics:7
Sound:6
Control:3
Expandability:5
Replay Value:8




By the nines! This game is almost 4 years old now. Damn, time flies. I was there putting it on the shelf when it released. It was my first winter at Circuit City working in the games department which is like the bottom of the totem pole and a huge pay cut from my previous jobs but I didn't care at the time. I got to work with what I loved. Back then I was still rolling Fable with my BFG Nvidia 5500 (which is still running strong on my parents Desktop to this day I might add). Here we are 2009 I finally have found time to play this stunning followup to the strategy RPG demi-god which is Neverwinter Nights. To begin there is a rich story here with characters constantly interacting with each other in short cut scenes and sometimes in the form of dialog. There are 15 playable personalities (without expansions) and you can play with up to 6 players in your party at any given time with a simple code. The cut-scenes can be skipped easily if you are not in the mood. Also I will add that you can skip all of the opening videos and logos. Click, Click, Click, Click Title Menu. Fast; how all games should start. 




Fuck Yeah 6 characters to control!


The conversations in the game change depending on who is in your party at a given time which is a plus when considering replay value. The story plays out in 3 acts and is almost completely railroaded. Most of the characters are entertaining and react with voice acting to your decisions. There are lots of decisions in this game which modify a trait called "Alignment". Alignment affects whether you can use certain items and sometimes dictates which quests you do. The graphics (always on highest) are tolerable by 2009 standards and the colors are highly reminiscent of NwN1 as to be expected. The music and effect sounds seem to be exactly the same as the first NWN. It is good but I had music turned off by Act2 as it gets old. 


Choices, Choices...

Now lets talk about the controls. (Sigh*) Have you ever heard of arthritis of the middle finger? :/ Before you pop in these installation discs you better damn well make sure you have some kind of health insurance plan because you are about have fucking arthritis of the middle fucking finger. There are 3 camera modes in this game. They are all (insert AVGN quote). I don't know what they were trying to do here but it failed. The patch updater is very simple and fast. There are 3 available expansions I have not played which has saved me about 30 bucks. However, I did install a few of the popular user mods found in the IGN:NwN2:Vault but they proved very unstable and I warn against using any of them as every time I installed one I had to re-install. Much like NwN1, the best part of this game is how many items and spells there are and all the different ways there is to do everything. In a nutshell, the strategy. I recommend NWN2 to anyone who craves this kind of rpg experience and is willing to suffer some finger pain for their fill of it.



Dishing out turds of hellfire d20 style